About

Janne Aliu

Game designer, developer & creative lead — from immersive VR worlds to pipeline tools and web.

Background

I'm a game developer and creative lead with a focus on VR experiences. My work sits at the intersection of game design, environment art, and real-time technology — bringing fully realised worlds to life from a blank project file.

My first published title, Maya – Forgotten Tiles, is a mobile memory puzzle game for iOS and Android. My second, Deceptive Reality, is a tech-noir story-driven VR game on the Meta Quest Store — built in Unreal Engine 4, backed by over €300K in fundraising, and reaching 80K+ installs. Both involved leading development end to end while coordinating external teams across art, voice over, music, and writing.

Beyond games, I build pipeline tools to solve real workflow problems and take on web projects where clean, maintainable delivery matters. I care deeply about atmosphere — how lighting, sound, pacing, and space combine to make a player feel something. Good design is invisible: you only notice it when it's absent.

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Capabilities

Skills

Level Design
92%
Unreal Engine
88%
VR Development
85%
Lighting & Shaders
72%
Blueprints
84%
Environment Art
75%
Animation
80%
Trailer Production
70%
Team Coordination
78%
Web Development
68%
Python
62%