About
Game designer, developer & creative lead — from immersive VR worlds to pipeline tools and web.
I'm a game developer and creative lead with a focus on VR experiences. My work sits at the intersection of game design, environment art, and real-time technology — bringing fully realised worlds to life from a blank project file.
My first published title, Maya – Forgotten Tiles, is a mobile memory puzzle game for iOS and Android. My second, Deceptive Reality, is a tech-noir story-driven VR game on the Meta Quest Store — built in Unreal Engine 4, backed by over €300K in fundraising, and reaching 80K+ installs. Both involved leading development end to end while coordinating external teams across art, voice over, music, and writing.
Beyond games, I build pipeline tools to solve real workflow problems and take on web projects where clean, maintainable delivery matters. I care deeply about atmosphere — how lighting, sound, pacing, and space combine to make a player feel something. Good design is invisible: you only notice it when it's absent.
Get in Touch →Capabilities
| Level Design | |
| Unreal Engine | |
| VR Development | |
| Lighting & Shaders | |
| Blueprints | |
| Environment Art | |
| Animation | |
| Trailer Production | |
| Team Coordination | |
| Web Development | |
| Python |