About
Game designer, developer & visual artist — building immersive worlds from scratch.
I'm a solo game developer with a focus on VR experiences. My work sits at the intersection of game design, environment art, and real-time technology — bringing fully realised worlds to life from a blank project file.
My first published title, Deceptive Reality, is a tech-noir story-driven VR game available on the Meta Quest Store. Built entirely solo using Unreal Engine 4, it spans level design, custom Blueprint systems, character animation, shader work, performance optimisation, and trailer production.
I care deeply about atmosphere — how lighting, sound, pacing, and space combine to make a player feel something. Good design, to me, is invisible: you only notice it when it's absent.
Get in Touch →Capabilities
| Level Design | |
| Unreal Engine | |
| VR Development | |
| Lighting & Shaders | |
| Blueprints | |
| Environment Art | |
| Animation | |
| Trailer Production |